Showing posts with label Gamification. Show all posts
Showing posts with label Gamification. Show all posts

Friday, November 25, 2022

H๐จ๐ฐ ๐ญ๐จ ๐ ๐š๐ฆ๐ข๐Ÿ๐ฒ ๐ฒ๐จ๐ฎ๐ซ ๐ฅ๐ž๐ฌ๐ฌ๐จ๐ง๐ฌ?


๐†๐š๐ฆ๐ข๐Ÿ๐ข๐œ๐š๐ญ๐ข๐จ๐ง ๐ฆ๐ž๐š๐ง๐ฌ using the game elements like points, scores, prizes, badges, ranking, progress bar, etc. in your classrooms. This will increase your students' motivation to learn and add a sense of competition among them.

Some teachers think that students will actively participate in order to get a score. Yes, it is a kind of extrinsic motivation that focuses more on scores, prizes and giving a sense of showing off, but believe me they will gradually move to the intrinsic motivation that refers to their inner desire to learn for learning.

Wednesday, October 5, 2022

Typhoon Board to Gamify your Lessons!

One way to add competition among students in your classes is to use Typhoon Board. It is a grid of boxes. In each box, you can add money or points (+$200 / -$100), and some actions like S (Steal), T or R (Blow away all scores and back to 0), Swap (Exchange), and D (Double).

After completing a task or answering a question, students are asked to choose a box and add it to their scores. This will urge them to involve in order to get a score. Yes, it is a kind of extrinsic motivation that focuses more on scores, prizes and giving a sense of showing off, but believe me they will gradually move to intrinsic motivation that drives them to learn for learning.